#ifndef QUALITYRAMPTEXTURE_H
#define QUALITYRAMPTEXTURE_H

#include <OpenGL.h>

const GLubyte mean_curvature_texture[768] = {
0, 0, 255,
0, 4, 255,
0, 8, 255,
0, 12, 255,
0, 16, 255,
0, 20, 255,
0, 24, 255,
0, 28, 255,
0, 32, 255,
0, 36, 255,
0, 40, 255,
0, 44, 255,
0, 48, 255,
0, 52, 255,
0, 56, 255,
0, 60, 255,
0, 64, 255,
0, 68, 255,
0, 72, 255,
0, 76, 255,
0, 80, 255,
0, 84, 255,
0, 88, 255,
0, 92, 255,
0, 96, 255,
0, 100, 255,
0, 104, 255,
0, 108, 255,
0, 112, 255,
0, 116, 255,
0, 120, 255,
0, 124, 255,
0, 128, 255,
0, 132, 255,
0, 136, 255,
0, 140, 255,
0, 144, 255,
0, 148, 255,
0, 152, 255,
0, 156, 255,
0, 160, 255,
0, 164, 255,
0, 168, 255,
0, 172, 255,
0, 176, 255,
0, 180, 255,
0, 184, 255,
0, 188, 255,
0, 192, 255,
0, 196, 255,
0, 200, 255,
0, 204, 255,
0, 208, 255,
0, 212, 255,
0, 216, 255,
0, 220, 255,
0, 224, 255,
0, 228, 255,
0, 232, 255,
0, 236, 255,
0, 240, 255,
0, 244, 255,
0, 248, 255,
0, 252, 255,
0, 255, 253,
0, 255, 249,
0, 255, 245,
0, 255, 241,
0, 255, 237,
0, 255, 233,
0, 255, 229,
0, 255, 225,
0, 255, 221,
0, 255, 217,
0, 255, 213,
0, 255, 209,
0, 255, 205,
0, 255, 201,
0, 255, 197,
0, 255, 193,
0, 255, 189,
0, 255, 185,
0, 255, 181,
0, 255, 177,
0, 255, 173,
0, 255, 169,
0, 255, 165,
0, 255, 161,
0, 255, 157,
0, 255, 153,
0, 255, 149,
0, 255, 145,
0, 255, 141,
0, 255, 137,
0, 255, 133,
0, 255, 129,
0, 255, 125,
0, 255, 121,
0, 255, 117,
0, 255, 113,
0, 255, 109,
0, 255, 105,
0, 255, 101,
0, 255, 97,
0, 255, 93,
0, 255, 89,
0, 255, 85,
0, 255, 81,
0, 255, 77,
0, 255, 73,
0, 255, 69,
0, 255, 65,
0, 255, 61,
0, 255, 57,
0, 255, 53,
0, 255, 49,
0, 255, 45,
0, 255, 41,
0, 255, 37,
0, 255, 33,
0, 255, 29,
0, 255, 25,
0, 255, 21,
0, 255, 17,
0, 255, 13,
0, 255, 9,
0, 255, 5,
0, 255, 1,
2, 255, 0,
6, 255, 0,
10, 255, 0,
14, 255, 0,
18, 255, 0,
22, 255, 0,
26, 255, 0,
30, 255, 0,
34, 255, 0,
38, 255, 0,
42, 255, 0,
46, 255, 0,
50, 255, 0,
54, 255, 0,
58, 255, 0,
62, 255, 0,
66, 255, 0,
70, 255, 0,
74, 255, 0,
78, 255, 0,
82, 255, 0,
86, 255, 0,
90, 255, 0,
94, 255, 0,
98, 255, 0,
102, 255, 0,
106, 255, 0,
110, 255, 0,
114, 255, 0,
118, 255, 0,
122, 255, 0,
126, 255, 0,
130, 255, 0,
134, 255, 0,
138, 255, 0,
142, 255, 0,
146, 255, 0,
150, 255, 0,
154, 255, 0,
158, 255, 0,
162, 255, 0,
166, 255, 0,
170, 255, 0,
174, 255, 0,
178, 255, 0,
182, 255, 0,
186, 255, 0,
190, 255, 0,
194, 255, 0,
198, 255, 0,
202, 255, 0,
206, 255, 0,
210, 255, 0,
214, 255, 0,
218, 255, 0,
222, 255, 0,
226, 255, 0,
230, 255, 0,
234, 255, 0,
238, 255, 0,
242, 255, 0,
246, 255, 0,
250, 255, 0,
254, 255, 0,
255, 251, 0,
255, 247, 0,
255, 243, 0,
255, 239, 0,
255, 235, 0,
255, 231, 0,
255, 227, 0,
255, 223, 0,
255, 219, 0,
255, 215, 0,
255, 211, 0,
255, 207, 0,
255, 203, 0,
255, 199, 0,
255, 195, 0,
255, 191, 0,
255, 187, 0,
255, 183, 0,
255, 179, 0,
255, 175, 0,
255, 171, 0,
255, 167, 0,
255, 163, 0,
255, 159, 0,
255, 155, 0,
255, 151, 0,
255, 147, 0,
255, 143, 0,
255, 139, 0,
255, 135, 0,
255, 131, 0,
255, 127, 0,
255, 123, 0,
255, 119, 0,
255, 115, 0,
255, 111, 0,
255, 107, 0,
255, 103, 0,
255, 99, 0,
255, 95, 0,
255, 91, 0,
255, 87, 0,
255, 83, 0,
255, 79, 0,
255, 75, 0,
255, 71, 0,
255, 67, 0,
255, 63, 0,
255, 59, 0,
255, 55, 0,
255, 51, 0,
255, 47, 0,
255, 43, 0,
255, 39, 0,
255, 35, 0,
255, 31, 0,
255, 27, 0,
255, 23, 0,
255, 19, 0,
255, 15, 0,
255, 11, 0,
255, 7, 0,
255, 3, 0,
255, 0, 0,
};

#endif // QUALITYRAMPTEXTURE_H
